
According to its website, it was updated regularly for about a year "until it was paused indefinitely," with the rest of the comic to be released when it was completed. While the story was outlined by Hussie, it was to be written by a team of writers.

Ī sequel to Homestuck, titled Homestuck^2: Beyond Canon, began in late 2019. It consisted of 190,000 words in a nonlinear novel that was co-written by Hussie and four other creators Cephied_Variable, ctset, Lalo Hunt, and Aysha U. The Homestuck Epilogues was a text-only work released in April 2019.
Homestuck act 6 act 6 intermission 5 series#
Vice magazine noted that Homestuck "became infamous for its sprawling, overly complicated, semi-improvised, deeply self-referential plot, driven partly by reader input and speculation, as well as the incredible and sometimes terrifying vigor of its fandom." PBS's Ideas Channel compared Homestuck to Ulysses because of the complex and densely worded storytelling the series often utilizes. By 2011 there were eight albums of Homestuck music. Over a hundred musicians and artists contributed to the final work, with Hussie commissioning artists for important updates. Fans contributed to the final work in a number of ways, including producing all of the music. It was part of the cat-and-mouse game between the author and reader." īy the end of its run, the entire work contained over 800,000 words across at least 8,000 pages. All of this was supposed to be part of the experience. Practically everything that happened was a serious point of contention-a reason to argue, discuss, to generate pages and pages of heated dissertation on what everything means, and why certain things are good or bad. Hussie said, "The bigger the fandom got, the more controversial everything was. Vice noted that Homestuck "wildly popular during its seven-year run" as of 2011 it was receiving an average of 600,000 unique visitors each day and as of 2015 it was receiving upwards of 1 million unique visitors a day. At one point, Hussie described working on Homestuck as less like a full-time job and more like an "all-encompassing lifestyle," saying that the time he spends on the work occupied something just short of all of his waking hours. However, there were often long gaps between updates, including a pause of over a year starting in 2013, and another long pause starting in 2015. Initially, Hussie updated Homestuck regularly, usually about three times a week.

to tell a coherent story." While Hussie now controlled the main plot of the story and the characters' actions, he said that he still "visit fan blogs and forums" to figure out small things to add into Homestuck.

Homestuck, like Hussie's previous works, started with reader-submitted commands for the characters to follow, but Hussie moved away from this style because, he said, the fan input method had grown "too unwieldy and made it difficult. Homestuck included images, text, Flash animations, and interactive elements. It tells the story of a group of four kids who play a computer game called Sburb and inadvertently cause the end of the world. Hussie produced the multimedia webcomic Homestuck, which started in April 2009 and ended in April 2016.
